Maybe the reason #AI doesn't bother me as much as artists and writers is because I come from the world of #VideoGames.
We've had plenty of time to adjust to how shitty procedural generation algorithms are without a human hand to guide them.
There's a reason why No Man's Sky was bullshit at launch and took additional years of HUMAN effort to make worthwhile.
These are tools. If you let the tools loose, they'll make worthless content. It's only with the guidance and hard work of a human that they can make anything approaching true art.
@freemo Oh, totally. But, inversely, AI is an algorithm to procedurally generate content. Procedural generation in video games is, in many ways, a precursor to modern ML algos.
@freemo Right, I'm using the term as it has become popularly applied.
I used to make the exact same argument you're making, but at this point, fighting that battle is like trying to fight "irregardless".
@LouisIngenthron @freemo I also find it best to retreat and fall back to using technical terms that the crowds aren't using yet. For AI, it can be as simple as calling it "artificial intelligence". For the particular stuff I'm interested in, I use "artificial cognition".
@LouisIngenthron Fair, semantics matter little to me as long as you know how your using it and what that means :)
@LouisIngenthron
> AI is an algorithm to procedurally generate content.
I would disagree with this definition of AI. You are refering to a specific subset of AI called Generative AI, which is AI that is "creatively" generating content that resembles existing content it learned off of in some sense.
Generative AI is actually a small subset of AI. Most AI is usually trying to pull out patterns from existing data, or predict future data.