Maybe the reason #AI doesn't bother me as much as artists and writers is because I come from the world of #VideoGames.
We've had plenty of time to adjust to how shitty procedural generation algorithms are without a human hand to guide them.
There's a reason why No Man's Sky was bullshit at launch and took additional years of HUMAN effort to make worthwhile.
These are tools. If you let the tools loose, they'll make worthless content. It's only with the guidance and hard work of a human that they can make anything approaching true art.
Just to be clear, procedural generated levels is not always AI or ML, and may have nothing to do with AI (often doesn't in fact).
@freemo Oh, totally. But, inversely, AI is an algorithm to procedurally generate content. Procedural generation in video games is, in many ways, a precursor to modern ML algos.
@freemo Right, I'm using the term as it has become popularly applied.
I used to make the exact same argument you're making, but at this point, fighting that battle is like trying to fight "irregardless".
@LouisIngenthron Fair, semantics matter little to me as long as you know how your using it and what that means :)
@LouisIngenthron @freemo I also find it best to retreat and fall back to using technical terms that the crowds aren't using yet. For AI, it can be as simple as calling it "artificial intelligence". For the particular stuff I'm interested in, I use "artificial cognition".