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@lupyuen I was worried for a moment that I had only followed in someone else's footsteps. To the best of my knowledge I was the only person who reversed the blobs as far as I did. I'm just glad that my code is similar to the source code. It should make work easier for developers.

@PawelK @lupyuen The goal was to get as close as possible to the source by only Reversing the binaries. I leave it open so that others can take the code and build off of it.

@lupyuen Person Wang. He seems to be the developer and the code in that repo was made before Pine64 released a product with the BL602. I think it's the same RJ Wang who developed the code. If there are missing files, then they kept parts of the code hidden.

@lupyuen I reverse engineered the binaries, this looks like the developer. I remember the binaries I reverse engineered were compiled on a workstation by a user RJ Wang.

@PawelK I've worked a little bit with Gamiee. I'm BraveHeartFlossDev on github and a Reverse Engineer who has done a lot of work. Unfortunately I deleted the old files but I uploaded the new work.

@lupyuen Thank you sir for the advice. I will have it up in about 15 minutes.

@freemo Or the Mathematics and Technology used to port Resident Evil 2 to the N64. There's a YouTube video about it. It was an impressive effort considering the limitations of the hardware.

@PawelK @lupyuen I guess it is my child in some ways. Mr. Lee has been working on it too. The code is RV32IMFC on a processor that supports Rv32imafcb. He's building better firmware for it and perhaps my work will be helpful.

@PawelK @lupyuen The code in my repos? It's Reverse Engineered code. It's still not complete but I'm much closer now. I have 6 files that I need to get RE'd to C.

@lupyuen The old ones are there still, the new ones should be far better.

@lupyuen I have all the new code in my github as tar.gz files.

@freemo Have you looked into the open hardware or DIY tools? They can be impressive but are not the most accurate. Cheap and open is definitely a plus.

I got all but about 6 of the blob object files as C code. The quality is much better but I'm still working on getting a complete code base. I think I can get the errors fixed in a couple of days and have it all up.

@PawelK John seems to be in a downward spiral. I'm rather glad that I didn't meet him.

@lupyuen I'll see about getting the improved blob code up soon. I'll let you know when it is ready and I'll keep it separate from the older versions.

@freemo Or maybe a dive from Trigonometry to the Derivative and Integral.

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