@freemo
But that is easy to explain. A game in those times were 40kb long... The number of branches and loops were manageable compared with monsters like No man's sky (11 gb or 11000000 kb) or cyber punk (10 times more)
@pthenq1 There's also a lot more people working on them, so that's really no excuse.
Back in the day you could talk about Ron Gilbert's games, for instance, because they were made by Ron Gilbert and a bunch of others. (They even created their own engine.) Now it's whole companies and the credits take twenty minutes to roll.
rant
@freemo tbh, i find it increasingly hard to have work ethic if every job i can realistically find here is going to be move-fast-and-break-things webshit with customers who don't want quality but something with shiny looks for cheap. i'd really like to do something embedded or "boring" classic backend with handcrafted database stuff etc.
maybe i really should start my own company, alas i don't have that much in my savings. then i'd have no one to blame but myself :)