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All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).

### The first Haskell Tiny Game Jam is now open!

> Your mission: make games in 10 lines. github.com/haskell-game/tiny-g and the -game chat room await your entries. Good luck!

Animating all ~~you can eat~~ sprites by cranking just one field in uniform. iGPU chews through 10k jumping things at full FPS while remaining responsible (i.e. not CPU-chocked) up into 100k.

(Dynamically updated tilemap chugging in the background.)

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