Show newer

@reidrac@mastodon.sdf.org What to you use for "entities" ? I guess it isn't ECS.. yet (=

@rml IMO, v-t is a bit too conservative. It helps to set up a basic flow of it but doesn't really teach you much of what makes vulkan interesting. vk-guide does a better job of it.

Anyway, it's trawling the specs and forums afterwards while enjoying the new intimate connection to hardware :ablobcatheartsqueeze:

@rml Ignore vulkan-tutorial unless you're familiar with opengl. Take vkguide.dev instead.

@gregeganSF Witnessing an ability of a bunch of constant matrices to write poetry *at all* is fascinating. Like entering a portal to the world of Blindsight.

I.e. a layer of meta-specialization is desirable that produces a uniform struct with some parameters and puts everything else in specialization constants.

Add push constants and embedded constants for high dynamic range of constantness 😅

Show thread

Although I see a familiar problem where there's a spectrum between fully static and fully dynamic parameters 🤨

Show thread

I love (spir-v) specialization constants! So much better than mashing strings or macroing defines. Just write your ubershader and let the driver fold, prune and unfold producing a fastest smallest program without sweating a brow at optimization.

🥳 I'm pleased to announce that "FEP-1b12: Group federation" has just been finalized. Find the document at codeberg.org/fediverse/fep/src

👆 This FEP (Fediverse Enhancement Proposal) describes how groups are implemented in existing Activitypub platforms using `Group` actors. This is the fourth standards document to be finalized under the FEP process and continues efforts to help interoperability across the fediverse.

🛖 View other proposals and submit yours at codeberg.org/fediverse/fep.
#fediverse #fep #standards #activitypub #socialhub

@concoloris @jackdaw_ruiz alas, we don't have a *working* search engine that has good results without ads and seo crap :ablobsigh:

swearing about satellites 

@sundogplanets Compared to the amount of e.g. water in atmosphere (~10e15 kg). You almost have to believe in homeopathy for this to affect you. Am I missing something?

@dabeaz Enter dependently-typed theorem provers, where you're forced to deal with all sorts of high-level eons from the get go :blobcathyper:

Tried to design a non-violent game with . It is suprisingly an uphill battle.

I understand that majority of the games are quite adversarial, but can't it just pin it somewhere, that, no "defending against monster hordes" is still "combat"?

@underlap Reactive programming (although only the network-building is usually a monad or something like that).

Quantum-like computing, with nondeterminism and entanglement. Also, probabalistic programming / sampling non-trivial distributions.

If you tell your friends about Mastodon, you’re technically an ambassador of the federation.

> That’s why we’re starting Adept: we’re training a neural network to use every software tool and API in the world”, and furthermore, that they “believe this is actually the most practical and safest path to general intelligence".

Blink twice if a basilisk is torturing you now or in the future.

All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).

Show older
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.