@rml IMO, v-t is a bit too conservative. It helps to set up a basic flow of it but doesn't really teach you much of what makes vulkan interesting. vk-guide does a better job of it.
Anyway, it's trawling the specs and forums afterwards while enjoying the new intimate connection to hardware ![]()
@rml Ignore vulkan-tutorial unless you're familiar with opengl. Take vkguide.dev instead.
@gregeganSF Witnessing an ability of a bunch of constant matrices to write poetry *at all* is fascinating. Like entering a portal to the world of Blindsight.
@rml VMA is love, VMA is life
I.e. a layer of meta-specialization is desirable that produces a uniform struct with some parameters and puts everything else in specialization constants.
Add push constants and embedded constants for high dynamic range of constantness 😅
Although I see a familiar problem where there's a spectrum between fully static and fully dynamic parameters 🤨
🥳 I'm pleased to announce that "FEP-1b12: Group federation" has just been finalized. Find the document at https://codeberg.org/fediverse/fep/src/branch/main/feps/fep-1b12.md
👆 This FEP (Fediverse Enhancement Proposal) describes how groups are implemented in existing Activitypub platforms using `Group` actors. This is the fourth standards document to be finalized under the FEP process and continues efforts to help interoperability across the fediverse.
🛖 View other proposals and submit yours at https://codeberg.org/fediverse/fep.
#fediverse #fep #standards #activitypub #socialhub
@concoloris @jackdaw_ruiz alas, we don't have a *working* search engine that has good results without ads and seo crap ![]()
swearing about satellites
@sundogplanets Compared to the amount of e.g. water in atmosphere (~10e15 kg). You almost have to believe in homeopathy for this to affect you. Am I missing something?
@dabeaz Enter dependently-typed theorem provers, where you're forced to deal with all sorts of high-level eons from the get go ![]()
@boilingsteam The Next Challenge is Atomic-precision manufacturing ![]()
@walestoot @mmcd and have fun!
@underlap Reactive programming (although only the network-building is usually a monad or something like that).
Quantum-like computing, with nondeterminism and entanglement. Also, probabalistic programming / sampling non-trivial distributions.
All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).
Toots as he pleases.