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@nomeata I wonder if there is a QR code somewhere in that, leading to the online library of obscure knowledge from the deepest parts of the reality

Please, please, stop using "foo" and "bar” in code documentation. Give us real examples that mean something. Not "if (foo > bar)," but “if (height > limit)." Not “foo++” but “counter++”. Give us a logical hook to hang our hat on, not nonsense words.

@reidrac@mastodon.sdf.org if anything, entity queries wouldn't have to jump over each active entity while traversing that list they're all sharing.

@reidrac@mastodon.sdf.org the project looks ripe for using apecs (:

@reidrac@mastodon.sdf.org What to you use for "entities" ? I guess it isn't ECS.. yet (=

@rml IMO, v-t is a bit too conservative. It helps to set up a basic flow of it but doesn't really teach you much of what makes vulkan interesting. vk-guide does a better job of it.

Anyway, it's trawling the specs and forums afterwards while enjoying the new intimate connection to hardware :ablobcatheartsqueeze:

@rml Ignore vulkan-tutorial unless you're familiar with opengl. Take vkguide.dev instead.

@gregeganSF Witnessing an ability of a bunch of constant matrices to write poetry *at all* is fascinating. Like entering a portal to the world of Blindsight.

I.e. a layer of meta-specialization is desirable that produces a uniform struct with some parameters and puts everything else in specialization constants.

Add push constants and embedded constants for high dynamic range of constantness 😅

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Although I see a familiar problem where there's a spectrum between fully static and fully dynamic parameters 🤨

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I love (spir-v) specialization constants! So much better than mashing strings or macroing defines. Just write your ubershader and let the driver fold, prune and unfold producing a fastest smallest program without sweating a brow at optimization.

🥳 I'm pleased to announce that "FEP-1b12: Group federation" has just been finalized. Find the document at codeberg.org/fediverse/fep/src

👆 This FEP (Fediverse Enhancement Proposal) describes how groups are implemented in existing Activitypub platforms using `Group` actors. This is the fourth standards document to be finalized under the FEP process and continues efforts to help interoperability across the fediverse.

🛖 View other proposals and submit yours at codeberg.org/fediverse/fep.
#fediverse #fep #standards #activitypub #socialhub

@concoloris @jackdaw_ruiz alas, we don't have a *working* search engine that has good results without ads and seo crap :ablobsigh:

swearing about satellites 

@sundogplanets Compared to the amount of e.g. water in atmosphere (~10e15 kg). You almost have to believe in homeopathy for this to affect you. Am I missing something?

@dabeaz Enter dependently-typed theorem provers, where you're forced to deal with all sorts of high-level eons from the get go :blobcathyper:

Tried to design a non-violent game with . It is suprisingly an uphill battle.

I understand that majority of the games are quite adversarial, but can't it just pin it somewhere, that, no "defending against monster hordes" is still "combat"?

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