@Hey_Beth I was part of the early November mass-migration from Twitter.
I was on Twitter for 12 years. In 4 months flat I've gotten to 30% of my total twitter follower count—and they're all active in that period: a lot of the twitter followers are moribund/inactive accounts.
So in terms of professional reach—at least, for SF/F writers—Mastodon punches far above its weight class if judged purely on population size.
(Also, there are fewer Nazis. So it's better all round!)
A reason why authors SHOULDN'T sign up for ChatGPT plus accounts:
If OpenAI's billing DB leaks, and your name is in it ...
People will start questioning whether you actually wrote your books, or used a mechanical ghostwriter.
US case law denies copyright protection to AI-generated material.
Your publishing contracts typically include an assertion of sole authorship by you.
So if it looks possible that you used ChatGPT, you might end up pissing off your publisher and/or losing a book deal.
i think more web services should include an unprivileged command that causes a minor denial of service. i think this would be extremely funny
I.e. a layer of meta-specialization is desirable that produces a uniform struct with some parameters and puts everything else in specialization constants.
Add push constants and embedded constants for high dynamic range of constantness 😅
Although I see a familiar problem where there's a spectrum between fully static and fully dynamic parameters 🤨
🥳 I'm pleased to announce that "FEP-1b12: Group federation" has just been finalized. Find the document at https://codeberg.org/fediverse/fep/src/branch/main/feps/fep-1b12.md
👆 This FEP (Fediverse Enhancement Proposal) describes how groups are implemented in existing Activitypub platforms using `Group` actors. This is the fourth standards document to be finalized under the FEP process and continues efforts to help interoperability across the fediverse.
🛖 View other proposals and submit yours at https://codeberg.org/fediverse/fep.
#fediverse #fep #standards #activitypub #socialhub
All the pieces so far:
- Dynamic tilemap.
- A minimap view synced to it (using 1px tile atlas for colors).
- Draggable viewport.
- Some animated sprites in world-space.
- Screen-space (yellow) and tile-space (blue) selection boxes.
- Status frames for sprites caught in selection.
- The window is still resizable (tilemap re-center appropriately and minimap sticks to its corner with a small padding).
Toots as he pleases.