I did a little prototyping on a new layout for my game's character info. Not nearly complete (doesnt show most of the stats yet) but thought I'd share anyway. It at least gives an idea as to the direction im heading in on visualizing some of this stuff with just ASCII.
Some general info:
The game is called AetherMud and it is open-source and written in Java
You can find the source code here: https://github.com/Syncleus/AetherMUD
@dennis_reichel Authoritarian characters is similar to lawful characters as in they tend to be loyal to the greater authority or country. Individualists being the opposite of that. It can effects spells and items you have access to but that will be rare, the majority of the effect is from how various NPCs treat you, sometimes it will be flat out aggregation other times it may just effect dialogue.
@dennis_reichel Nice :) C/C++?
@freemo GNU C... It's a pain maintaining the code compared to something object oriented with containers and methods. I've toyed with porting it to C++ or FreePascal but lack the motivation to start.
@dennis_reichel Might as well write something from scratch at that point
@freemo Interesting. I have a ROM MUD running since 1997. When I moved it to a 64 bit host a couple years ago I extended the flag data types to 64 bit. I've been toying with the idea of adding a charisma stat that would affect both charm spell group success and a "luck" factor when leading groups.