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Classrooms need a balance. Complete student control can lead to chaos, while complete teacher control can be stifling. The goal is finding the sweet spot where learning is nurtured.

Thinking about student autonomy in the classroom? It's not all or nothing! There's a continuum of student voice and choice, ranging from complete teacher control to complete student control.

Media theorists observed a deep association between culture and information technology. It's hard to perceive the reciprocal effects between technology, cognition, and culture from within that system.

Technologies originally for "information" were often quickly adopted for social interaction. Gossip, for instance, became a dominant, but unpredicted, use for systems like Minitel.

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Emergent properties are often very different from the properties of the system's individual parts. You can't predict them just by looking at the components.

The non-neutral effects of technology can be understood as emergent properties observed in complex systems. These properties appear when parts interact.

Edward Tenner coined the term "revenge effects". These are outcomes of technology that are contrary to the intended outcome, sometimes even making the original problem worse.

Unpredictability is a key characteristic that demonstrates technology is not neutral. We can't always know exactly how it will play out.

Educators often find it hard to see how technology affects student learning. Many perceive electronic and print information delivery as equally effective, reflecting the old "neutral" view.

Ambivalence means technology inherently necessitates decisions. These choices are influenced by context & side-effects, and given the consequences, they are often political.

Philosopher Andrew Feenberg used the term "ambivalence" to capture the wide range of social uses and effects any technology can have. It highlights the complex nature of tech's impact.

Technology isn't neutral Information technology scholars are now revisiting the work of media theorists who showed tech's strong sociocultural influence.

A challenge in integrating tech? Curriculum & instruction often continue unchanged despite tech availability. Leaders often note the exasperating amount of contradictory advice on what "works".

The Unified Theory of Acceptance and Use of Technology (UTAUT) incorporates factors influencing tech use. Key factors include: Effort Expectancy (ease of use), Performance Expectancy (usefulness), Social Influences, and Facilitating Conditions.

Educational Design Research is an iterative process used by practitioners. It involves analysis, design, and evaluation to create and refine educational systems, often drawing on theory.

The idea that tailoring teaching to student learning styles (like visual, auditory, kinesthetic) improves learning lacks credible scientific evidence. There's no proof that matching instruction to a preference works.

Today's educators gather more information than ever. There's increasing recognition that diverse assessment data are necessary to completely describe student learning and improve schooling.

Actively scanning the external environment is key to identifying trigger signals for innovation. This involves looking for trends in technology, markets, and competitors.

While an educator may claim a theory-free approach to their practice, this isn't truly possible. Every instructional strategy fundamentally embodies a theory of human learning.

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