why would you have a flag called visible that is 1 for invisible and 0 for visible?
https://github.com/OpenBW/openbw/blob/6d15895990330521c64815f249557c772c14b7f8/bwgame.h#L1466
it's never done, and by the time it's done it's so big, that I have to split it into parts, so it's not done...
https://notabug.org/fuglycodelord420/openbw/src/master/deps/asio/asio
hmmm, wanted to pin down specific version? forked it? or just a windows programmer?
many unforeseen difficulties later got to play a proper game against Steamhammer
https://odysee.com/@fuglycodelord420:d/firebat-rush-yuv420p-crf26
somehow broke Stardust's fragile dragoon micro, so can't get totally crushed by it as of yet
freakin hate the freakin const and non const accessor duplication, when will this be fixed reeeeeeeeeeeee?!
third compiler bug already in this one feature I'm trying to implement -_-
https://godbolt.org/z/o5Mcv6Waa
seems fixed in trunk at least
what's with people and using int for bit twiddling?
#include <type_traits>
static_assert(not std::is_same_v<
decltype(add1( short{1}, short{2} )),
decltype(add2( short{1}, short{2} ))
>);
https://bugs.llvm.org/show_bug.cgi?id=33489
standard doesn't say, blah blah blah... well standard should say, gcc is obviously right here by any definition of sanity, fix it already, how hard can it be?! :V
meanwhile we work around I guess -_-
https://godbolt.org/z/vaYzExa9d
the compilers are fighting over me again *swoon*
https://godbolt.org/z/feW5a5heP
nevermind, my monitor wasn't at its native refresh rate, which is about 75hz, with 82hz peaks and 72hz troughs... such natural, very nativity OvO ... compared to 60hz default which came up to near constant 59.9hz at all times... absolutely artificial :<
game: has unique and interesting control scheme
gamers: nooo, the controls are not exactly the same as every other reskin of the one actual game i play, so I can't live out my power fantasies without putting any effort into it, uplayable! I’ll have you know I graduated top of my class in counter-stike...
C baggage to unlearn: in-place operators return a reference to the object