After over two years of work, our second earthquake game (Cascadia 9.1) is finished!

It will disappear for a few months in the fall so we can run experiments on its effectiveness as a teaching tool, but you can play it on the web now:

peterdrake.itch.io/cascadia-91
itch.io

Two important notes:

1) It asks you for a code at the beginning. Enter 1 if you want your character to live in an apartment, 2 for a house.

2) At the end, there's a message about scrolling down to complete the survey; ignore that.

If you find any game-breaking bugs, please let me know!

@peterdrake I don't have bugs to report, but my initial playthrough was kinda confusing. Like, I've been asked for six different things that I should look for before even getting the lay of the land, then when I go back to Frank and the house I die in an aftershock. :/

I like the premise, but it felt burdensome. Love the Portland theming, though!

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@kandersonus Interesting. Finding the things you need to get clean water and then set up a sanitation system are the main quests of the game, so exploring (talking to NPCs) to find them is the bulk of the experience.

You can go back to talk with Frank, but going back into your home is always fatal. This is meant to be a lesson about avoiding unsafe buildings; since there are no other buildings to enter in the game, your home is always unsafe once you escape.

I'm glad the Portland setting stood out.

Thanks for the feedback!

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