After over two years of work, our second earthquake game (Cascadia 9.1) is finished!

It will disappear for a few months in the fall so we can run experiments on its effectiveness as a teaching tool, but you can play it on the web now:

peterdrake.itch.io/cascadia-91
itch.io

Two important notes:

1) It asks you for a code at the beginning. Enter 1 if you want your character to live in an apartment, 2 for a house.

2) At the end, there's a message about scrolling down to complete the survey; ignore that.

If you find any game-breaking bugs, please let me know!

@peterdrake Mrm, bug: When the earthquake happened, I went out of crawling mode and wanted to move to the sliding glass doors... but my character got stuck walking south (into the dinner table) and I couldn't do anything anymore because it's stuck doing that walking.

@trinsec ... and please try again, avoiding the table at that point.

@peterdrake But during the earthquake the quest was like 'go crawl under the dinner table'?

@trinsec Yes, DURING the quake you're supposed to crawl under the table. You did that, and then after the quake ended you got out from under the table, stood up, and then walked into the table again, right?

@peterdrake From what I remember, I stood up and did want to walk to the glass ceiling, but for some reason it was stuck walking south. Maybe because I clicked C again or something, intending to uncrawl, but something messed up?

Got 340/340 now, by the way. But the tarp thing was annoying. Why should the other things be placed first (toilet paper, sanitary thingies) before I can hang up the tarp? Logic dictates that I should hang it up first otherwise I could accidentally sweep those things in the hole.

@peterdrake Also, I really want to replace those sliding glass doors for the non-lethal kind of glass... you know, the one that'd break in a thousand pieces which'd not kill you when it breaks. :P

@trinsec I can't seem to reproduce this issues, but I'll keep an eye out for it. C shouldn't do anything after the quake is over. You were walking, not crawling, when you got stuck?

I'm glad you were able to 100% the game!

The tarp is hung up last because everything else is going under the tarp; if you put that up first, you wouldn't (from this camera angle) be able to see what you were doing. The tarp is for privacy; the smaller wooden lid that is added with the plywood is to cover the hole.

If you're curious, the apartment condition has a different sanitation system: a 2-bucket toilet.

Many thanks for testing!

@peterdrake I was walking, yeah. Maybe it was a split second that I auto stood up (I noticed that in the 2nd run) and pressing C at the same time.

@trinsec It's possible. We've had a number of nasty bugs that derive from the event-driven, multithreaded nature of Unity. It can be difficult to guarantee that one event happens before another and some bugs only occur if you press a key at *exactly* the right (wrong?) time.

@peterdrake I don't have bugs to report, but my initial playthrough was kinda confusing. Like, I've been asked for six different things that I should look for before even getting the lay of the land, then when I go back to Frank and the house I die in an aftershock. :/

I like the premise, but it felt burdensome. Love the Portland theming, though!

@kandersonus Interesting. Finding the things you need to get clean water and then set up a sanitation system are the main quests of the game, so exploring (talking to NPCs) to find them is the bulk of the experience.

You can go back to talk with Frank, but going back into your home is always fatal. This is meant to be a lesson about avoiding unsafe buildings; since there are no other buildings to enter in the game, your home is always unsafe once you escape.

I'm glad the Portland setting stood out.

Thanks for the feedback!

Sign in to participate in the conversation
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.