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@PawelK @lupyuen Glad to hear that you are interested. It's always good to have Developer attached to one's name. It's also useful to keep up with the toolsets being used.

@PawelK @lupyuen Radare2 and Cutter both crashed when trying to disassemble Risc-V code. I only used Ghidra and I had to modify it constantly to get better results. When you use Ghidra, do yourself a favor and compile from source then modify the launch script to allocate more ram to VM. I had to use 6GB for VM but it gave better results. Compiling from source makes Ghidra much more responsive. Eclipse is strongly suggested as it extends functionality.

@PawelK @lupyuen Pinyín helps to bridge the gap but one with HSK 3 certification will still have trouble at times.

@lupyuen I remember being shown footage from the FBI and an Agent asked us where it was from. I said Russia because of the Communist style housing, I heard some Russian shouting before the shootout with police and the neighbor was angry about the noise and responded with an AKM. It was actually Ukraine.

@PawelK @lupyuen Do as you wish but remember to include the Apache License v2 and contributors. It would be quite helpful to developers, you have my blessing if you do this.

@PawelK @lupyuen Cutter is quite capable now with a disassembler built off of Ghidra but rewritten in Cpp.

@PawelK @lupyuen I'm busy with some other work so I'll have to decline for now at least. I need to push some code to Ghidra and I want get more involved in development for Ghidra.

@lupyuen I rarely ever get to use Mandarin. It's usually English, Spanish or Russian.

@lupyuen I was worried for a moment that I had only followed in someone else's footsteps. To the best of my knowledge I was the only person who reversed the blobs as far as I did. I'm just glad that my code is similar to the source code. It should make work easier for developers.

@PawelK @lupyuen The goal was to get as close as possible to the source by only Reversing the binaries. I leave it open so that others can take the code and build off of it.

@lupyuen Person Wang. He seems to be the developer and the code in that repo was made before Pine64 released a product with the BL602. I think it's the same RJ Wang who developed the code. If there are missing files, then they kept parts of the code hidden.

@lupyuen I reverse engineered the binaries, this looks like the developer. I remember the binaries I reverse engineered were compiled on a workstation by a user RJ Wang.

@PawelK I've worked a little bit with Gamiee. I'm BraveHeartFlossDev on github and a Reverse Engineer who has done a lot of work. Unfortunately I deleted the old files but I uploaded the new work.

@lupyuen Thank you sir for the advice. I will have it up in about 15 minutes.

@freemo Or the Mathematics and Technology used to port Resident Evil 2 to the N64. There's a YouTube video about it. It was an impressive effort considering the limitations of the hardware.

@PawelK @lupyuen I guess it is my child in some ways. Mr. Lee has been working on it too. The code is RV32IMFC on a processor that supports Rv32imafcb. He's building better firmware for it and perhaps my work will be helpful.

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