Just added another page to my website, this one is about an idea for a #decentralized/#federated #MMORPG (or honestly and #MMO game).
Been working on a level editor in #rust using #bevy and #egui (the editor will be a general editor tho)
Already got:
- Shapes creation(for collision mostly)
- Importing images(although they cannot be moved currently)
- Snapping grid
while it doesn't seem like much my focus was mostly on the shapes part of it
Source code: https://gitea.rustystriker.dev/RustyStriker/shape_maker
#gamdesign question I asked @Pixificial and thought of sharing here:
What is the "correct" approach (or mindset) that should come when players find a weird/exploitable/gamebreaking bug(or unintended consequence of a system), or something the devs don't want you to do?
For example:
- In the witcher 3, players found that they can just farm the cows in the starting zone to get infinite cash.
- In titanfall 2 multiplayer, if you try to go out of bounds it will count down and kill you if you don't go back in bounds after ~5 seconds.
Just a disclaimer, this is solely a game design question for the sake of thought experiments.
Also i know this question is a bit vague and can have different answers depends on the game in mind, but just bear with me and say what you think
I am Rusty Striker The First