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Just because you have “data,” does not mean you are “scientific.”

Sometimes I see plays down the third base line at Fenway Park… you know where the seats jut out… and I’m disappointed to not see pizza thrown.

“Intelligence is too complex and multifaceted a thing to reduce to any single dimension.”
― Stephen Jay Gould

“The universe seems neither benign nor hostile, merely indifferent.”
― Carl Sagan

Design is an iterative process in which interventions are created, deployed, and modified.With each iteration, the designers seek to improve the efficiency or effectiveness of the system. It's much more useful than planning.

“I don't want to believe. I want to know.”
― Carl Sagan
But I am open to changing my mind when I am wrong.

“It pays to keep an open mind, but not so open your brains fall out.”
― Carl Sagan

When I was studying biology, a student asked the physiology professor about Daltons, the unit used to measure the size of large molecules such as proteins. The professor was so used to using the term, he had to look up the definition so he could explain it to the 250 or so students in the class.

Educators refer to “evidence” and “continuous improvement” so often that they appear to be suffering from the same lack of understanding my professor… “What exactly do we mean by these terms?”

"I can multitask...."

No, actually, you can't.

Someone else knows how to solve your most challenging problems. You won’t know if you reject all assistance, however.

If you don’t see your job as a leader as bridging gaps, you are doing it wrong.

Information technology rich teaching is not as predictable as IT leaders would like it to be.

When framing a problem, we define what we believe its cause to be along with the conditions that will indicate the problem has been solved. The most effective leaders realize when they were wrong with this step.

"What can I do to stay employed with all this generative AI?"
No one knows.

Technology is socially constructed. The designers have their concept of the problem they are solving, but once it gets into the hands of users, they determine which problems it will solve, how the solutions are realized, and what is done with it that the designer never imagined.

The "games" scholars conclude are effective teaching tools are not all of the things we call games.

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