RT @Julienne_Chen
From the lead designer of SimCity (2013): “...we were originally just going to model real cities, but we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.” 🙅🏻♀️
RT @Case_Portman
An important aspect in any game that is often overlooked is keeping your hitboxes fair. Don't ruin an amazing game with questionable hitboxes! #gamedev #indiedev #gamedevtips
That is some hard core adjectival food.
---
RT @Nick__Bentley
canoe harvested
https://twitter.com/Nick__Bentley/status/1198080262900350976
RT @SJGames
Experimenting with the Car Wars Sixth Edition road tile prototypes this morning. These are not 100% final; these are test pieces so we can adjust graphics and get everything aligned properly. -PR
RT @Jacob_Brogan
The New Yorker styles D&D as D. & D., a choice that is infinitely dorkier than anything that anyone who actually plays Dungeons and and Dragons has actually done https://www.newyorker.com/humor/daily-shouts/spice-up-your-d-and-d-game
RT @cnnbrk
President Trump, speaking to reporters today before leaving for Texas, read off a statement that appeared to be written in black Sharpie https://cnn.it/2KFqaGy
RT @CuteAnimaIVines
If you’re having a bad day here’s a rare video of a corgi with a long tail to make it better 🐶
This is precisely why I prefer Java to C/C++.
Python is nice because it lets you think at a higher level, but its error messages are not as nice as Java's.
---
RT @guzdial@twitter.com
I'm teaching C++ for the first time this semester. In trying things out for myself, I'm delighted by the quality of C++ error messages.
I have moved to peterdrake@mstdn.social. If you found peterdrake@qoto.org on a website, please let me know at my new account.