Show newer

I'm feeling an urge to run a next semester, while I'm still on sabbatical and have the time to make this plausible.

Genre? Probably space opera or fantasy.

System? That's the question. I recently ran FATE and I think I want something a little crunchier, more on the "players face the challenge placed by the GM" end than "collaborative storytelling". I'm interested in a good pre-written adventure.

Candidates:

Savage Worlds. I like the level of detail, as well as the use of polyhedral dice, but the settings and adventures I've looked at (Seven Worlds, The Last Parsec) seem dry and vague.

GURPS. Maybe too heavy? The focused Dungeon Fantasy box is intriguing and has good reviews.

Traveller (Mongoose). Again, the adventures out there look very dry. It sounds like you might get through the first two Marches adventures without any combat. I'm not saying I want a mercenary campaign, but action/adventure works better than extended wandering.

D&D 5E. The obvious, easy answer, but overdone and a bit too Hasbro-y. All other things being equal, I prefer skills over classes.

Dungeon Crawl Classics. Fun to be had from the 0-level funnel and spell misfires, but the 1970s-era worldview is borderline problematic.

Nudge me, Mastodon!

@tjheuvel docs.unity3d.com/ScriptReferen

Technically this is a *property* of the Transform, so I may be wrong about the underlying representation.

I'm feeling an urge to run a next semester, while I'm still on sabbatical and have the time to make this plausible.

Genre? Probably space opera or fantasy.

System? That's the question. I recently ran FATE and I think I want something a little crunchier, more on the "players face the challenge placed by the GM" end than "collaborative storytelling". I'm interested in a good pre-written adventure.

Candidates:

Savage Worlds. I like the level of detail, as well as the use of polyhedral dice, but the settings and adventures I've looked at (Seven Worlds, The Last Parsec) seem dry and vague.

GURPS. Maybe too heavy? The focused Dungeon Fantasy box is intriguing and has good reviews.

Traveller (Mongoose). Again, the adventures out there look very dry. It sounds like you might get through the first two Marches adventures without any combat. I'm not saying I want a mercenary campaign, but action/adventure works better than extended wandering.

D&D 5E. The obvious, easy answer, but overdone and a bit too Hasbro-y. All other things being equal, I prefer skills over classes.

Dungeon Crawl Classics. Fun to be had from the 0-level funnel and spell misfires, but the 1970s-era worldview is borderline problematic.

Nudge me, Mastodon!

Prediction: Republican state supreme courts will start disqualifying Biden because ... well, they're pretty sure he must have done some kind of crime or other.

Every Unity GameObject has an associated transform, which comprises three vectors: position, rotation, and scale.

If you want to change the rotation, you use the Rotate method.

If you want to know what the rotation is, you'd think you'd access the rotation field. There is such a field, but it's not the one you want. You need to use eulerAngles.

🤦‍♂️

Behind the scenes, rotation is actually a Quaternion. I understand there are reasons for this, but displaying it in the Inspector as Rotation (with three components), and setting it using Rotate (with a Vector3 and an angle) made me expect that rotation would be a Vector3.

@HamonWry Lately I've been alternating standing on one leg to improve my balance.

I created a list of our #Monsterdon films for the last year or so on letterboxd. 🍿

boxd.it/qZpUU

@cheribaker Let me bring this to your attention:

youtube.com/watch?v=mVvm8YMz6z

Worth it for the opening credits alone. Also the inspiration for the tabletop game The Awful Green Things From Outer Space.

@LouisIngenthron How do you get ChatGPT "customized to your coding environment"?

Most of my time with Unity seems to be spent researching the undocumented special feature for the task at hand, often interacting with forums because I can't find an answer by searching. Will AI help with this?

I'm seeing numerous surveys that most people are now "using AI" in their everyday work. I *think* this means generative AI, but I'm not sure.

1) Are you? How?

2) Should I be using it, and teaching my undergraduate students to do so?

3) Is my resistance just a later-generation version of "calculators will make us stupid", or am I correctly smelling an enshittification trap? It's not gonna stay free once we're all dependent on it.

Dear Front Santa,

Why are you practicing the ASL sign for "death"??

Sincerely,

A very good girl I promise please don't murder me

@LadyDragonfly Alt text: Above, a group of Santa trainees apparently working on their sign language. Below, someone demonstrates the sign they are making, which means "death".

@thor Alt text: Tips to become a better conversationalist. Lesson 10: Ask people questions that give them an opportunity to talk about themselves. Below, two cartoon chickens are drinking wine. One says, "What the hell is wrong with you?"

Show older
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.