So in my sparetime I have been writing this open-source game, a mmorpg called a MUD (no graphics in the typical sense, all ncurses based).
Anyway, I never would have thought the most complicated part of writing the game engine would have possibly been the handling of pronouns! The number of variations you have to consider is astounding when you really try to catalog all the different types.
I think I finally got them all covered though.
#Ruby #MMORPG #Game #Games #GameDev #Aethyr #Programming #MUD #MUDs #Development #GameDevelopment
@freemo You could just have a text input box so users can type their pronoun in.
Or would that not work as well.
That's great. It sounds like it will handle my (current) pronouns:
(Use "she" for the subject case, "him" for the objective case, "her" for the active possessive case, and "his" for the passive possessive case. Note: This is to avoid non-PC objectification and passivity.)"
QOTO: Question Others to Teach Ourselves
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All cultures welcome.
Hate speech and harassment strictly forbidden.
LOL actually it couldnt handle that.. It actually isnt meant to handle custom pronouns (though one could add them).. Its intended to handle all the standard pronouns and all variations. For example in its current form it does assume the standard sexes of male, female, neuter.