So in my sparetime I have been writing this open-source game, a mmorpg called a MUD (no graphics in the typical sense, all ncurses based).
Anyway, I never would have thought the most complicated part of writing the game engine would have possibly been the handling of pronouns! The number of variations you have to consider is astounding when you really try to catalog all the different types.
I think I finally got them all covered though.
#Ruby #MMORPG #Game #Games #GameDev #Aethyr #Programming #MUD #MUDs #Development #GameDevelopment
@zleap its also not just used for people but NPCs and enemeies in the game.. it needs sto address crowds and neuter things too.. stuff like "everyone" and "them".
That's great. It sounds like it will handle my (current) pronouns:
"Pronouns: She/Him/Her/His
(Use "she" for the subject case, "him" for the objective case, "her" for the active possessive case, and "his" for the passive possessive case. Note: This is to avoid non-PC objectification and passivity.)"
@freemo An ok, thanks