I would love to do a #gamejam in the future but I don't want to participate as a programmer.
I would like to try doing the music of a game one day. It would be an amazing experience as I have almost 0 knowledge about the subject.
If someone ever wants to do something like that, don't hesitate to contact me o/ The result will surely be rubbish but, hey, we never know.
For my fellow #Unity3D devs out there:
Try strangeIoC, it's amazing. The system of signals in that framework makes decoupling of code so easy.
Approximate Convex Decomposition for 3D Meshes with
Collision-Aware Concavity and Tree Search
by XINYUE WEI, MINGHUA LIU, ZHAN LING, HAO SU
Approximate convex decomposition of #polyhedra is a very important problem in #gamedev, #virtualreality, #3d.
Convex objects allow us to test if a point is in that object in \(O\log(n)\). This operation is used to check if an object is colliding with another. Unfortunately, the objects that we manage are rarely convex, so most of the times developers tend to approximate the mesh of a model into a convex one (a cube, sphere, etc).
In the most representative cases, a #convex decomposition happens -> we divide the domain of the mesh into convex ones. What happens? If the mesh is very complex, we can have a very high of convex meshes! More colliders for the scene
For that reason there are methods to have approximate convex decompositions, convex decompositions that "look like" the original one in order to respect its collision properties.
You can read the paper in more detail here: https://arxiv.org/pdf/2205.02961.pdf
#research #math #geometry #collision #physics #computerscience #paper
Wow, seems like a LOT of #gamedev people are coming to the #fediverse. Looks like the gamedev.place is kinda dying of success like .social.
Let's hope the infrastructure gets better soon!
Hello!
After a few days figuring out Mastodon with the help of the folks at QOTO, I will formally introduce myself in order to pin this in my profile :)
My name is Abde and I am a computer scientist. My main domain is #NumericalCalculus and #ParallelComputing. I am currently a PhD student at the Université Libre de Bruxelles (#belgium) and working on porting numerical solvers for simulations on the GPU using #CUDA. You may find my first paper here: https://etna.math.kent.edu/vol.55.2022/pp687-705.dir/pp687-705.pdf
Other research interests are #complexity #computability #graphtheory #geometry #discretemath
I also work as a #VirtualReality developer. My current professional interests are #simulations #numericalcalculus #geometry. We also contribute in several #opensource projects. Most of my work is done in #Unity3D, so feel free to ask any questions!
As a hobby I do some #gamedev and also #musicproduction. I will share some snippets of what I do here, but for now I am focusing in crafting my art by producing #housemusic in #bitwig.
Please enjoy! I am not the most active but I am looking to build my Mastodon network, so feel free to follow and I will follow back :)
#introduction #mastodon #newcomer #developer #music #programming
Please, recommend accounts (
) that are in the following interests:
- Technology (programming, etc)
- Music (production, dj, etc)
- Gaming (game development, indie games, etc)
I find it quite hard to develop a circle of connections in Mastodon. However, still looks promising.
#housemusic #musicproduction #dj #music #research #tech #programming #game #gamedev #indiegame #gaming #academia #computerscience #vinyl
PhD candidate | Developer | Math genius wannabe |
I am a PhD student at Université Libre de Bruxelles (@ULBruxelles@twitter.com) in Computer Science. I mainly work with GPUs and implement numerical simulations.
I am also a numerical simulation engineer at Altheria Solutions (@AltheriaTech@twitter.com) working on VR applications.
In my spare time I do some music (at least trying to).
#science #computerscience #programming #virtualreality #gamedev #algorithms #music #housemusic #frenchhouse