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(207/250)

Most have some way that they earn money. The typical model one sees is offer the app for free and then pack it with ads aka external ads. Another model is to offer a pack of goodies which are either given instantly or rewarded across a ranking system among an event or season aka internal ads.

A less frequent model is to buy the game directly, which is more popular on other devices.

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(206/250)

When looking at a lot of games, one way to keep the users actively engaged is to create seasons or events. These can both benefit the creator of opening another route of monetary incentive while potentially promising the user of more or better equipment.

Since these events are timed, one way to milk even more engagement is to offer rewards dependent off a ranking system.

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(205/250)

There is one game that one surface is an , but in a more active way. Meaning one has missions where the units cannot be engaged with while en route. These missions last from anywhere of 30 s to 1 h. Thus the app is adjusted to these properties and set as 15 min active followed by 1 h break.

This game is basically a time management game and it is .

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(204/250)

Currently there are two kinds of games that I fancy and games.

The way that they differ in regards to the app is that the idle games get small play time of 10 min followed by 4 h break, where as the tower defence games get longer play time of 30 min followed by even longer break of 8 h.

This is tailored such that one can quickly progress in the idle games and gets more enjoyment when one actually has the resources. Where as by tower defence games, one is actively playing thus more leeway is given in the moment, but frequency is not required throughout the day, since there is little benefit in the idle time.

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(203/250)

Have played with two time formats so far and need to probably adjust it a third time.

My findings so far:

  • 20 min per gaming session is way too long
  • 5 min per gaming session is way too short and almost always extended by another 10 min
  • the break between each gaming session is currently at 2 h, which is too long for some games

Thus will need to adjust the app on the various games instead of grouping them altogether.

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(202/250)

In the past the app has helped to stop social media binging, though with gaming the same cannot be said.

The main difference is the task that has been cut short might be (subjectively) mission critical in a game. Thus one gets the feeling of incompleteness and almost automatically extends one’s permitted timer.

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(201/250)

If one is prone to addictive behaviors plus one is a procrastinator, then starting a new is a bad option.

The unfortunate behavior that I started is mobile gaming.

(200/200)

Glad that this checkpoint has been made. It is kind unfortunate that I am not able to share it, since QOTO is down while writing this.

The struggle of writing the past 20 entries were tedious and many times I just wanted to give into my self-sabotage.

One small issue that I stumbled upon frequently is writer’s block, especially considering the deadline is before slumber. Thus will permit a three day leeway, meaning that up to three days I can be behind on the task. This permissiveness might bite me in the butt later.

Another way to alleviate is to write in a less educational/informative nature. This permits to write about fictional topics like games. Here “educational/informative” is being used as questionable importance to society and/or science.

And finally, creating a backlog of articles, so when in the funk, can fallback on them.

For the next stretch will revert to 50, so till 250, which should give better opportunity to reflect and less discouragement about the distance.

(199/200)

The hand release pushups are easier to count over normal pushups, because the bottom position is better defined than the parallel position of the upper arms.

The only question is if on the bottom position if it suffices for the palms to leave the ground or do the fingers also have to. This puts a bit more strain on the fingers if the latter.

Not to talk about the inconveniences of being tall. The journey travelling between the top and bottom position just increased. The only thing that could reduce the distance is having a larger wasteline. Though this might not be convenient in the long run, since one will be moving more weight.

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(198/200)

This test has a better alignment with the activities one will be doing.

Although they are all tests of endurance over various body regions, they give a pretty good baseline .

@rucking

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Looks like is now stable after three weeks of upgrades. The have been somewhat out of whack for the month of February, thus to put all back in sync, will be posting twice a day for the next weeks.

(197/200)

There are two issues with the typical performance test:

For the push ups it is hard to count the reps at the bottom portion where the upper arm should break parallel.

The sit ups test doesn’t carry over to core strength and barely ever used in compound movements.

Thus, made their own fitness test called “Baseline Functional Fitness Test” (“BFF Test”).

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(196/200)

Hypothesis: mobile activities are more addictive than when done on the PC.

Wondering which culprit is the dominant factor, considering convenience and focal point.

(195/200)

One mental practice while walking is counting steps. To ease the process one just needs to count every second step.

Once one knows one’s stride length one can easily calculate various distances. The best count to learn for a distance is the 100m, since it converts fairly well both metric and imperial.

For metric its obvious, where as for imperial it would be 4 * 4 * 100m = 1 mile. So the additional 400m count is good to know.

(194/200)

The hardship of the requirements is that one does not have any access to gadgets to track the time. One gets the start and end announcements, either one accomplished it or not.

Thus a big part of training should be to train without any digital/mechanical distractions. No music, no podcasts or audio books, no knowledge of much more distance to go, no knowledge of how much time has elapsed; one is stripped of all (modern) technical achievements.

If you can tell time elapsed dependent of the cast a shadow, that is permitted. Or if you count every single step to know how far you are along is also permitted.

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(193/200)

The requirements are:

  • 55 push ups in 2min
  • 65 sit ups in 2min
  • 5 mile run in 40min
  • 12 mile ruck in 3.5h

The weight is at least 45 lbs for men and 30 lbs for women.

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(192/200)

It is just over 100 days out until the first in , .

The quoted post is an example workout of where to start if two years out with some fitness capabilities. The main issue is that the weight is about 20-60 lbs too light. Thus the plan that is constructed is to meet the fitness requirements and less on accomplishing the challenge.

My Ruck Club  
equipment: 30 lbs ruck, 60 lbs sandbag 1km ruck 8 rounds: - 25m sandbag toss - 25m sandbag lunges 15s: - bar dead hang - board wall dead hang s...

(191/200)

Blacked out vs light permission depends on the primary functionality the individual desires.

Further with an aid of additional tools one can achieve similar effects. For example a smart bulb or light alarm clock can simulate sunrise. Or an automatic curtain opener can help getting daylight in.

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(190/200)

The two panel setup makes sense if the windows are long and one has space on both sides for the curtains. The one panel setup is better for smaller windows and sparse space for the curtains on either side of the window.

The blacked out functionality is great if sleeping in a light polluted neighborhood. Though can prolong waking up since not in sync with sunrise times. This is where the shower curtain comes in having light show through while giving privacy.

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