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#AIArt #selfpromo 

A pre-announcement until I can get to a proper computer (Jury Duty, amirite?): all three parts of the Klara Trilogy (story by me, art by me and , narration and videography by Karima Hoisan) are now on the YouTube:

#AIArt geekery 

I think we've maybe figured out the thing.

The current AI tools ( and all ) can deal relatively accurately with quantities of one or two, occasionally three.

Most things that we care about in images are either one or two (heads, eyes, wings, headlights), or a larger number that we don't care about being accurate (tree limbs, feathers, grass).

The commonly-appearing things that we care deeply about the number of, and that come in numbers greater than two, are... fingers.

The network can deal with (almost always) producing one nose and two eyes and two legs, etc. If we ask it for a dozen eggs, it might do eight, or fifteen, but that's fine, at least it doesn't look horrifying.

But six or seven fingers? Ewwww! It immediately looks horribly wrong.

(And when it does three arms or legs, because two is also a little challenging, that's also ewww.)

So there ya go, simple explanation... :)

AI Art 

Gotcher new YA Urban Fantasy Action Heroine right here...

You've got to pick up ev'ry stitch 

(Oh, and )

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AIArt legal stuff mostly 

I posted! Yet more on and general issues of and so on.

Some light infringement?

I posted! Mostly comparing nine different pictures of Hemingway's Paris in the rain, produced with various different versions of the engine.

Hemingway, by Midjourney

Legal aspects of #AIArt 

I wrote a tiny piece:

based on a longer and chattier blog entry I did awhile back, on the possible way(s) forward for the fraught question of the issues around tools like and . Comments and discussion most welcome!

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