@Diggler67 I'd have preferred it's a bright line rule. You hit him in the head, whether or not you mean to, you're flagged. If I were to make an exception, it wouldn't be for glancing contact, but for if the QB ducks.
Here I don't even think it was that light of a hit - Maier's head got snapped almost ninety degrees left from the contact, and rotation is thought to be a bigger risk than linear motion.
@Diggler67 meanwhile, very first halftime of the season and the panel's already publicly criticising the refs and command centre for failing to call the hit to the head on Maier...
@lapingvino For a frame of reference, today's millionaire would own less than $35k in 1912 dollars.
@peterdrake fair enough! I live in weather risk country, not seismic risk country, so I don't actually know much about how to prepare for an earthquake (or even what to do in the moment, really). I'd simply figured that promoting a mindset of "this bad thing could happen to you out of the blue, in the sort of places you actually spend your time" might prompt people to consider it more seriously in their daily lives, and mobile games offer a way to do that which you can't get on other platforms.
Looking at the ready.gov recommendations, the two things that come to mind are:
Keeping the surroundings safe: The player can do non-time-gated minigames where he rearranges shelves of knickknacks to put the heavy stuff closer to the floor. Maybe he gets an XP multiplier on the next time-gated mission based on how well he arranges things.
Memorising contact info in case your phone is damaged: The player adds in a handful of emergency contacts and the game periodically challenges him to recite a particular contact's phone number by memory. This can leverage the fact that he probably has these in his contact list already (another advantage unique to mobile) so reentering them is unnecessary. You can also detect focus loss and mark the task failed if he switches away to cheat by looking it up in another app.
@peterdrake phone games can initiate interactions at any time with a reasonable expectation of promptly being seen. For something like an emergency preparedness game, time-gating means you could leverage that to simulate having to react immediately, which is a feature not generally available on a console or PC which spends a lot of its life turned off with the player not in the room.
For example, the game could schedule a notification for a particular time, and then the user has only a limited window to complete a mission where he navigates his avatar to safety. Finish by the deadline, and he gets XP toward the next level. Level up, and he gets challenged with harder missions - maybe he has to save a child before escaping, or ride out the first wave in a semi-safe location and then evacuate before the aftershocks hit, etc.
Location was also brought up, and at least on Android that includes altitude. How high above ground level are you when the notification goes off, about four storeys? The game generates a four-storey-tall map for your mission. This way you make things as relevant to the player's circumstances as you can, which might help if your purpose is ultimately to improve the player's real-life awareness of earthquake safety.
@peterdrake Don't worry, they are working on bigger and better UX fails. I discovered when using a loaner car this month that the computer will just disable the gas pedal until you put your seatbelt on. I'm diligent about wearing mine when I'm on the roads, but making me buckle up to pull forward from the driveway into the garage is excessive.
@BCWilliams71 Yeah Huff has a habit of getting rid of players while they still have a season or two of high level play left. Charleston Hughes, Nik Lewis, now BLM... just have to hope that the money saved by switching to Maier is enough to make up whatever the difference in skill is at this stage.
@nomi see, that one doesn't even work on mobile. There's an infinite redirect loop if you don't have cookies enabled.
@nomi that's actually reasonably good on both. I browse with fairly restrictive JavaScript settings by default, and most websites end up far more broken than this. On mobile the welcome blurb never collapses so it takes up too much of the screen, and on desktop it has an unnecessary horizontal scroll, but other than that it's very usable. It's an A-/B+ site in my book.
@Downes this does the trick on most of that kind of paywall, where the content is on the page, just hidden. That represents most of what I come across, but some sites (notably WSJ) show just a paywall without content behind it in which case you're just out of luck.
@Bee Ah, thanks. Any ideas what models of those I ought to be considering? I'll note that TWSBI also offers a number of attractively-priced vacuum/plunger and piston fill pens, but they're quite wide for my liking.
@freemo of the three:
1. A Nozac QF which is described "plunger knob is detached" - it's not clear whether this means from the plunger shaft or from the body
2. A Sheaffer Balance which is described "vacuum filler requires attention"
3. Another Sheaffer Balance which is described "the filling system will need to be restored"
I see your point about flexibility vs application. I'd put my need somewhere in the middle - neither very slow writing like signatures only, nor very fast writing like taking dictation or stenography. Mainly note-taking and letter-writing.
@freemo I've found three candidates in the models I mentioned above for less than 100USD. From the descriptions, they need some work, but unless someone pipes up to say that such repair isn't feasible as a DIY project, the price to beat currently stands at 75USD. At 30USD I can impulse buy.
I'm happy with it being only semi-flex - my understanding is that there's a negative correlation between robustness and flexibility in nibs, and as a relatively new fountain pen user it's probably wisest not to get anything that I'd damage unintentionally (especially if it's some collectible vintage item). I'd just like to get a bit of line variation.
Anyone with a recommendation for a #fountainpen? I've been considering getting one and just completed my self-imposed two-month test run with a disposable Pilot Varsity with satisfactory results. Here's what I'm looking for:
Something fairly slim, say 11mm barrel or less
Vacuum/plunger fill, piston would be a reasonable alternative
Flexible nib would be a plus
So far I think my best option might be a used Conklin Nozac Vest Pocket or perhaps a Sheaffer Balance Slender. I don't mind a little DIY effort, but if it'd take expensive specialised tools to maintain an old pen, then maybe I'm better off looking at newer models. What #fountainpens can the Fediverse recommend?
@trinsec I think it's a tradeoff between energy density and shelf stability. If you build a battery using a really energetically favourable reaction to get more mAh into the same dimensions, it seems plausible that the reagents will be more difficult to keep from reacting in ways you don't want, too. But both sides of the tradeoff can be marketed as lasting longer - if you change batteries in response to energy exhaustion, a more energy-dense battery will have longer lives in practice; but if they have plenty of charge until they physically fail, you'll have to replace more shelf-stable ones less frequently.
@peterdrake you could script it using [Mastodon.py](https://github.com/halcy/Mastodon.py). First you'll need an instance of the Mastodon class set up with your credentials - mine is called `qoto` in the below snippet. Then loop over your followers, get each's id, and call the following internal function (since Mastodon.py doesn't know about QOTO's nonstandard subscribe feature):
```
qoto._Mastodon__api_request('POST', f'/api/v1/accounts/{id}/subscribe').
```
@msprout haha I never authored content, but lots of things that we use apps for today offered twitter feeds you could subscribe to. "An automated service that texts me whenever $TEAM scores" was a fun concept before we had smartphones.
@msprout eh I can sympathise with this. I used twitter when it was SMS-based, and it basically just worked. Mastodon is a constant battle trying to figure out why I can't see my followees' posts, whether this interesting a locked account is afk or ignored my follow request or their server just barfed on it, why 2FA is broken (server-side clock was wrong),... there's an endless list of things that don't work and take effort to fix.