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@rosareven Huh. I see no reason why it HAS to be that way, although ttrpgs' roots in wargaming might make it the default. Either side could run away. Certainly it's common in movies for the fight to be interrupted and one side to learn things about the other before they meet again.

Of course, making peace is going to be difficult if you've been killing each others' loved ones...

@mrcompletely ... or, y'know, when they have actual, functioning divine magic.

The standard dungeon crawl is problematically colonial: "We want these treasures, and if the natives try to stop us, we'll just have to kill them in self defense."

How can the story be tweaked to avoid this, while maintaining the action/adventure idea of solving problems through personal violence?

I guess the obvious answer is to ally the player characters with the oppressed rather than with the empire. Perhaps more interesting would be to have them *start* allied with the empire, then slowly turn up the wrongness until they switch sides.

@nyrath I haven't read Cherryh. (Amusingly, it's at the point in my reading list where I've stashed a physical copy in my go bag, so I'll have something to read after the Cascadia Subduction Zone earthquake.)

What's the reasoning there for rim docking?

I'm enjoying reading the Last Parsec: Eris Beta-V campaign book for Savage Worlds, but whoever wrote and illustrated the section on the space stations seems ... unclear on how spin gravity works. Why would you dock to the outer edge of a spinning ring instead of near the center of rotation, where both docking and moving cargo are easier? Parts on the ends of the rotation axis are described as being at the "top" and "bottom". One of these is executive offices -- wouldn't they therefore be in zero g?

The first word of the ending credits of The Meg is 😘 👌 .

The Red Cross likes to give out shirts to platelet donors. This one speaks to my "Northern Tibetan heritage", if you know what I mean.

[I open my lunchbox at work to find an apple]

'But that means...'

[Cut to Isaac Newton in 1666, jumping up from under a tree while wiping cold spaghetti out of his eyes]

I love clever uses of incentives and tech: Cities are using traffic lights near schools that start red and turn green if an approaching car isn't speeding.

If you're good, you get to keep driving. If you're bad, you have to stop and wait for the light to turn green.

The average speed on the road almost immediately dropped to the speed limit as people learned the rules.

Instead of punishing people with tickets after the fact, it creates the behavior the city wants.

mass.streetsblog.org/2023/05/0

Why are all the big tech companies throwing money at LLM chatbots? Is it because all the other cool kids are doing it? Because they think they can replace their workforces?

Halfway through Giblin and @pluralistic's Chokepoint Capitalism, I'm beginning to think it's because they believe these will become the first thing people reach for when they need information (especially as search is becoming worthless). Controlling that gateway (to eventually sell access and ads) will be huge.

Finished the audiobook of Bujold's "Falling Free". Another absolute gem, of course.

@null The Enterprise-D, seen from above, banking gently to starboard.

@htdrake At the end of the game we got to open ... something ... and we did not see that coming!

#BoardGames10x10

02.01. Ticket to Ride Legacy: Legends of the West

@peterdrake won the first game in our campaign, but it was close (44 vs 41).

I was impressed by how quick and elegant the initial set-up and first game were. This might be the most approachable of all the legacy games I've played. If there is such a thing as a "gateway" legacy game, this might be it.

Sadly, we were halfway through putting the game away before I realized I forgot to take a picture. D'oh!

#BoardGames

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