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We're not, I know, living on a timeline where science actually matters, but I gotta say this anyway.

*Every* serious study of the economic impact of immigration has the same conclusion: "immigration has a net-positive effect on the economy". Most of them go further than that, citing non-economic positive effects.

Leaving one's homeland is just not a thing stupid, lazy, cowardly, or ignorant people do.

The "border crisis" has a shorter name. That name is "racism".

@slashdot Do Java and Python count as memory safe? Is this basically saying not to use C/C++?

Up and at 'em, people! These packets aren't going to sniff themselves!

HP Lovecraft implies the existence of Epson Hateart

could this meeting have been a blood-curdling scream

Problem solved! When downloading the animation from Mixamo, I forgot to change the format to "FBX for Unity(.fbx)".

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Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.

In the Import Messages for the rig, I get:

Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'

If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.

I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.

It looks like I'm not the only one to have had this problem.
forum.unity.com/threads/endlay

Help!

you know you’re done working for the day when the cat steals your whole mouse. look at this smug little face. #cats #CatsOfMastodon

Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.

In the Import Messages for the rig, I get:

Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'

If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.

I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.

It looks like I'm not the only one to have had this problem.
forum.unity.com/threads/endlay

Help!

I've read the room and now I'd like to make some edits

You have 140+ free restaurant, and 200+ free dungeon themed 3D #gameassets available to you.

You have to make a game using both packs, what are you making?

And are you using #GodotEngine or #unity3d ?

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