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@dysonlogos Please tell me there's a giant, pulsating heart at the center of it.

Hey uhhhhhhhhh that’s a lot.

Maybe there are better things to funnel money into? Like, oh I don’t know….
- healthcare for all
- education for all
- childcare for all
- or literally anything that actually helps the millions of working people struggling to make ends meet right now
responsiblestatecraft.org/pent

@LouisIngenthron Got it in one -- thanks!

Once again, all computer problems are solved by some version of "turn it off and back on again".

'AI is like a “brand new credit card here that is going to allow us to accumulate technical debt in ways we were never able to do before.”'

geekwire.com/2024/new-study-on

Okay, Mastodon, I think I have a problem only you can solve.

I'm doing some maintenance on a game I developed on a Mac in Unity 2021.3.18f1. I'm now working on Ubuntu.

When I first pulled the game from GitHub, it wouldn't run because Unity was complaining about libssl. I got around this by upgrading the project to Unity 2022.3.10f1. Now the game runs (at least within Unity), but the sound doesn't play.

I *can* play the sound files individually from within Unity, but I get warnings like this:

Errors during import of AudioClip Assets/Audio/mixkit-chill-bro-494.mp3:
ffmpeg -i "Temp/fsbankcache750326/tmpinput_HQDdFr.WAV" -f mp4 -codec aac -b:a 192000 -strict experimental -y "Temp/importedAudioTempPrimary750196"
FSBTool ERROR: Error converting Temp/fsbankcache750326/tmpinput_HQDdFr.WAV: make sure you have avconv or ffmpeg installed
FSBTool ERROR: Failed encoding audio clip '/home/drake/Unity/q2t2/Assets/Audio/mixkit-chill-bro-494.mp3' to AAC. Possibly the file is too short. Try to append silence such that the length becomes at least 1024 samples.

(I don't get these warnings when running the game.)

I did install ffmpeg:

$ ffmpeg -version
ffmpeg version 4.4.2-0ubuntu0.22.04.1 Copyright (c) 2000-2021 the FFmpeg developers
built with gcc 11 (Ubuntu 11.2.0-19ubuntu1)

What can I do to get my sound to play? Any leads appreciated.

Up and at 'em, people! These bananas aren't going to split themselves!

@nyrath Go has a LONG history, of course. The oldest (partial) game record is from around 200 CE. Some famous games include the Ear-Reddening Game, the Blood-Vomiting Game, and the Atomic Bomb Game, which was interrupted (but not stopped!) by the bombing of Hiroshima.

en.wikipedia.org/wiki/List_of_

@Montag I have not!

I see #solarpunk as all the things happening between the depressing geopolitical processes, what we describe in the @SolarpunkPrompts podcast, local communities thriving despite the global systems failing. So it doesn't need to be so dreadful.

We need more games, more media to talk about the climate and what will be happening in the coming decades.

@nyrath I've got DVDs of the anime.

Movies where people play games usually get it deeply wrong. For example, the Go board in A Beautiful Mind makes no sense. Hikaru no Go did a clever thing: the games shown are historical games between experts.

Someone put up an "AI-powered" website to help students find "Easy GE" courses at the University. It looks about like how you might expect it to go. 😂

If you're interested in learning the classical Asian game of Go, widely regarded as the pinnacle of elegant game design, the Portland (Oregon) Go Club is teaching beginners are local libraries:

portlandgoclub.com/2024-intro-

There's a real tension between "agile" and "keeping the tests and documentation up to date".

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