@peterdrake Mrm, bug: When the earthquake happened, I went out of crawling mode and wanted to move to the sliding glass doors... but my character got stuck walking south (into the dinner table) and I couldn't do anything anymore because it's stuck doing that walking.
@trinsec ... and please try again, avoiding the table at that point.
@peterdrake But during the earthquake the quest was like 'go crawl under the dinner table'?
@trinsec Yes, DURING the quake you're supposed to crawl under the table. You did that, and then after the quake ended you got out from under the table, stood up, and then walked into the table again, right?
@peterdrake From what I remember, I stood up and did want to walk to the glass ceiling, but for some reason it was stuck walking south. Maybe because I clicked C again or something, intending to uncrawl, but something messed up?
Got 340/340 now, by the way. But the tarp thing was annoying. Why should the other things be placed first (toilet paper, sanitary thingies) before I can hang up the tarp? Logic dictates that I should hang it up first otherwise I could accidentally sweep those things in the hole.
@peterdrake Also, I really want to replace those sliding glass doors for the non-lethal kind of glass... you know, the one that'd break in a thousand pieces which'd not kill you when it breaks. :P
@trinsec I can't seem to reproduce this issues, but I'll keep an eye out for it. C shouldn't do anything after the quake is over. You were walking, not crawling, when you got stuck?
I'm glad you were able to 100% the game!
The tarp is hung up last because everything else is going under the tarp; if you put that up first, you wouldn't (from this camera angle) be able to see what you were doing. The tarp is for privacy; the smaller wooden lid that is added with the plywood is to cover the hole.
If you're curious, the apartment condition has a different sanitation system: a 2-bucket toilet.
Many thanks for testing!
@peterdrake I was walking, yeah. Maybe it was a split second that I auto stood up (I noticed that in the 2nd run) and pressing C at the same time.
@trinsec It's possible. We've had a number of nasty bugs that derive from the event-driven, multithreaded nature of Unity. It can be difficult to guarantee that one event happens before another and some bugs only occur if you press a key at *exactly* the right (wrong?) time.
@trinsec Thanks -- we'll look into that!