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@freemo @protecttruth
Thank you sir! That's really interesting; I'll look at the numbers here in a minute. 🙏

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@protecttruth

Thats like saying "fewer vaccines means fewer vaccine death", while technically true its also very poor logic. Sadly no, banning guns generally means more homicides overall.

Also who said anything about Canada. Sadly the body of the american data on this clearly disagrees with the assesment.

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@AndyLowry

Quite a few I've read about and even did studies on myself.

You can find 4 images showing this across 4 countries as an example here: qoto.org/@freemo/1037666922745

I can share many more examples if you'd like.. in fact the vast majority, with just a few exceptions of countries which banned guns show pretty much the same pattern.

@protecttruth

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But the real point here is that one of my favorite fight scenes can be scrubbed to on Netflix. I've watched it twice already today.

KING KONG (2005) beginning at the 1:42:00 mark.

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#2, comprehensibility (and having the choreography make sense) depends a lot on your game system. I've found that finding a way to lean into cinematic descriptions can help a bit. "Tell me what a critical failure looks like" is a nice place for a GM to start. Critical success, too, once players have earned it.

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Here on dice.camp we may be thinking about RPG fights, and how to make players care about what's going on. Well... if the story supports "and now there's a fight" correctly, #1 and #3 will take care of themselves.

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KING KONG (2005) is now available on Netflix. The portrayal of Skull Island's natives is racist and awful, but the Kong vs Tyrannosaur fight can be scrubbed to. It begins at 1:42:00, and it's one of my all-time favorite fight scenes.

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It's awesome not just because Monkey vs Lizard (okay, not monkey, not lizard, hush you) but because it does what a good fight scene must do

1) Move the plot forward and advance the character stories
2) Be comprehensible
3) Make us care about what happens

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Hi Mastodon! I built a random comic generator that makes horrible comics about therapy. It's NSFW and, well .. horrible. If you generate a good one, post it in the comments.
theoatmeal.com/therapist

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I'm considering turning this into a card game, similar to Cards Against Humanity, What Do You meme, Joking. Hazard, etc. Does this sound interesting to anyone? I'm collecting emails to see if there's enough interest. There's a signup form on the bottom of this page: theoatmeal.com/therapist

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catomix.com/utc/comic/page340

I follow a comic, "Urgent Transformation Crisis." A new one is posted if you happen to follow the same comic. I'll try to do notices of updates when *I* notice they come out.

Is there a good hashtag for these sorts of things for those looking for it?

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@Romaq Its a nice little toy to play with for sure.. doesnt really do well in comparison to more professional simulators of course. But the approach to visualization is still very useful in its own right.

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@Romaq @mikmaqpeek

>"If anyone has had experience with a dog "grieving," I would welcome to learn of your experience."

She may not even know that Freddy is dead or understand what death is. She may just be concerned that Freddy is missing, not knowing where he is.

When you talk to Tilly, you may want to have one of Freddy's toys or favorite blanket or whatever to show her so she knows who are talking about while you are reassuring her and to show her that you understand that Freddy is gone. (She probably knows his name, but having something visual will help because animals rely a lot on nonverbal cues.)

Taking time out to do something fun to distract her will probably help too, to give her a break so she is not constantly stressing out.

So tonight I am able to take time to have a chat with our dog Tilly. @mikmaqpeek and I think she may be distressed since we euthanized our housecat last Friday.

Yesterday, we found Tilly hiding and shaking in the dark in the walk-in shower. We'll keep a close eye. If anyone has had experience with a dog "grieving," I would welcome to learn of your experience. It's not like I can just ask her what's wrong. But I can watch, listen closely, and "see" what she has to say in her doggy way.

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I've solved it. Bees.
The church is always asolutely swarming with villagers, it's the busiest area in the whole village, even though there's not much for them to do there. The only difference I can see is that I have a few behives in the yard out dront. So I put a couple hives at both entrances to the bridge, spawned some bees and planted some flowers. Within 10 minutes the villagers were all walking around the bridge, claiming beds and jobs!
#Minecraft

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Minecraft Borehole 

Oh! I see I missed a bit on the wall in the last post. I use cobble to fill in the holes. Any solid blocks. Gravel? Dirt? Sand? Nope... "solid" blocks. I don't want gravity to move gravel or water blocks should you need to expand. Dirt may "hold", but it doesn't "feel" right. I replace mined out spaces with some kind of stone. While it doesn't actually make the structure more stable, it feels that way to my brain, so I do it that way. You go do your own your way. :)

Gates... I put gates in the overworld on lines that are multiples of 64, such as 0 y 0, 0 y 64, 128 y 256. Naturally, in the Nether gates could be put at 0 y 0, 0 y 8, 16 y 32. I wanted to avoid a situation where someone could put up a gate and "steal" the gates I put up, even if it was not intentional. Other people can put up gates where they want, but mostly it gets left to me as I'm so fussy about it and I build a nice Nether Nexus based off this, so they don't bother.

I build the ages 3 wide 4 high. I prefer building on odd numbers, and having it 4 high keeps it with the same proportions as the basic gate. The corners will have glowstone or shroomlight eventually, as it suits me. But a torch will do fine in a pinch.

Tilly is telling me it's time for her fortune cookie, and we gotta keep the dog happy. Until next time, and I do welcome questions and ideas on how to improve this. :)

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Minecraft Borehole 

Ok, I skipped a night, but sharing my Minecraft time with my wife is a great delight to us both.

This is a different borehole I'm starting at a different location. I don't bother with blocks in the wall except for several issues: 1) No Holes. If I need an exit to a cave that's there, put in a door that closes behind you. Part of the idea of strip mining is that one can be chill and not sweat mobs overmuch. It *can* get dangerous, you *can* screw up and get killed with lava, falling gravel, drown in water, or nasty mobs waiting for you as you dig down. But on the whole in the hole, I try to make mob surprises difficult. Strip mining is "chill time."

Without the vines, starter mine shafts are easier to see in this photo. If I want more space (or more mineshafts), nibble away at the wall between the stops at the level you want. This would be true of both the back (the 2 wide gap) and the front (the side you see here), depending on what you want to do and what obstacles you encounter such as lava. I picked this size and arrangement as my wife and our friends go into the "are you done yet? How far down? Done yet? Can I help? Are you done yet?" loop. This is "just big enough, but no bigger until down to -59.

Towards the front wall is a gap ready for a gate that you would see hint of in other images. The next photo will show the gate with info of how I think about it.

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Minecraft Borehole 

This view shows the gap between the stop and the tunnel wall. I have vines growing down the sides of the support beams because "a" they will anyway eventually, and "b" it's a bit of vine sticking out if you need to grab at it in a panic falling out of strip mine tunnel. The reason for the "top" slab underneath is so if an accident happens... creeper surprises you, or you use the pick on it by mistake... SOMETHING is there. The bottom slab on the top? That prevents spawning regardless of light level. If something screws it up and there isn't enough light to prevent spawn... they can't where the bottom slab is. That, and it's back to that extra layer of "bad things happen" protection you won't get from just a single layer.

Time to break this off, but I have more pictures to show tomorrow night. I welcome questions, discussion, or suggestions on how to improve this. I'd really like to learn how to do better. :)

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