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@tomhanney The third edition GURPS Basic Set book differentiates basic and advanced. It looks like fourth edition abandoned this.
@tomhanney Do you have a particular video in mind?
Weirdly, unless I missed something, the @mongoosepub #Traveller core book doesn't give any advice on GMing or creating adventures. Apparently you just create a universe and let the Travellers loose in it. #ttrpg
@jonharmon I ran Numenera before Fate. The books are *gorgeous* and the artwork is imaginative, but a bit too much is left up to the GM. Having a monster represented by one number wasn't crunchy enough, and I didn't like constantly multiplying or dividing by 3 because the designer wanted to keep the number of levels low but also wanted to use a d20.
I don't know BRP, but it's now on my radar!
@jonharmon What do you like for medium crunchy?
In my quest to find a #ttrpg to run next year, I bought the Dungeon Fantasy (GURPS) and Mongoose Traveller 2E Bundles of Holding -- both very good deals.
Some initial reactions:
DUNGEON FANTASY
The initial adventure, I Smell a Rat, seems pretty good. While no plan survives contact with the players, it tries to enumerate various things that might happen. It's set in one location that will be easy to translate to any standard fantasy world built before or after running it.
The rules, though ... maybe crunchier than I wanted. The general rule is "roll <= the appropriate skill on 3d6", but there are a STAGGERING number of modifiers in the 114-page "exploits" book. There are also some very weird corner cases, like:
"If a supernatural attack permits a resistance roll and the subject is living or has IQ 6+, there's a cap on the attacker's effective skill: 16 or the defender's actual resistance score, whichever is greater."
Normally rolling low is good and modifiers are applied to the target number (rather than the dice), but for reaction rolls both of these things are reversed. Why?!
Maybe with time one internalizes the 33-page combat section, but I'd be reluctant to spring this on an audience that didn't have experience with RPGs.
MONGOOSE TRAVELLER
I went with the deluxe version of this bundle, which is huge: 15 books!
The campaign that comes with this bundle (part of the Starter Set), The Fall of Tinath, is set in a new subsector half a galaxy away from charted space. I can see that they did this so that new players wouldn't feel intimidated by the lore, but on the other hand it means that the vast majority of setting books published by Mongoose and its predecessors are irrelevant. That complaint aside, it seems (on a light skimming) to not simply hand all the work to the GM as often as other Traveller adventures.
It all still feels a bit dry in a straight-to-VHS-80s-movie way.
OK, I am officially in love with the new #Minnesota #StateFlag & I submit it for the approval of the #Monsterdon High Council.
@benmckenzie I have Scum & Villainy, but haven't played it. The notion is intriguing, but after FATE I'm looking for something crunchier. S&V probably isn't it, given that the index has no entry for "combat" and the "conflicts" section just has two sub-entries for "example of avoiding" and "PC vs PC".
I hadn't really explored the others -- thanks!
Croissant, literally "cross ant", is a bread traditionally baked by the Knights Formicidae.
Take it away, @futurebird
@worldofgeese @RogerBW I'm close, too. A big concern is that #gurps characters take a long time to make AND combat is deadly. Won't it be a bad experience for a player when a character they spent two hours making unexpectedly dies?
@worldofgeese @RogerBW I don't know, but it says at the bottom that it's (at least in part) a charity fundraiser.
@RogerBW @notasnark @mongoosepub Reviews suggest that most of Mongoose's Traveller adventures seem to provide a loose plot outline and then repeatedly say, "Next they go to this planet. Something interesting happens there. Details are left up to the GM." Are there any that are ... tighter?
@RogerBW Ooh, and there's also a nice Mongoose Traveller general bundle and one for Dungeon Fantasy!
I like physical books, and spend way too much time on screens, but I should probably buy more of these things electronically. I can shell out again for the dead trees if/when I actually get a game to the table.
@nyrath I've played that once -- an intriguing system.
@chizeck Paizo's stuff is pretty and well-supported. I have the Starfinder book, but I might like my sci-fi slightly harder. The "D&D in space" vibe, right down to casting magic spells, doesn't feel right.
If I went straight-up fantasy, Pathfinder might be a better option than D&D.
Need a last minute Christmas thing for a bookish kid? My favorite review for Bea Wolf was the kids who (I'm told) refused to sleep ever again unless their Dad kept reading it to them. Second-best is this review by an adult: https://afuse8production.slj.com/2023/09/27/review-of-the-day-bea-wolf-by-zach-weinersmith-ill-boulet/
I have moved to peterdrake@mstdn.social. If you found peterdrake@qoto.org on a website, please let me know at my new account.