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Starting the road network now. It needs to begin with a simple east-west trail:

Added a loading screen for my terrain generator with stats about the land it is generating.

Making more progress on the . Softened up the lowlands, fixed LOD background loading, and added some properly-distributed trees.

for is coming along nicely now! I think I'm nearly done with the high-level and ready to get to work on the on-foot detail level.

Next generation of the hydrology-based terrain. Still needs a lot of work, but the core idea of creating a terrain based on erosion of river valleys is coming along nicely. Next, I need to get plains, both regular and floodplains, and tweak the mountains a bit more. Then I need to add a bunch of smoothing and randomization to the river paths.

Trying out a new hydrology-based method of random terrain generation where rivers and lakes drive the initial formation of the land. Here's an early version:

This is starting to take proper form now. Still needs a lot of work, though.

for . This is 4KM in each dimension, and took a little under a minute to generate. Anyone want to take a guess at what the colors are visualizing?

Uk/Ru War 

Very happy to hear about the liberation of Kherson. Congrats to the Ukrainian army. It's always good to read about freedom prevailing.

Oh, wow, Elon getting fact checked by the advertisers and users of the platform he now owns is just *chef's kiss*

A good way to start a feed on a new social media site is doggo pictures, right?

Qoto Mastodon

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