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Woot! With my latest commit I have officially converted 100% of the codebase to be backed by (meaning any GraphDB, specifically OrientDB in this case). The old system was to just store it as raw JSON on the file system.

AetherMUD is Open-source :opensource: written in Java :java:

It is an MMORPG, text based, and played through telnet/ssh. More info here:

github.com/Syncleus/AetherMUD/

So I started working on my text based MMORPG again last night (referred to as MUDs). I am going to convert the world data from JSON text yo using a graph database through. instead. The world is the only thing left to convert, items spawns and character data was already converted. After that I'll work on getting the fight dynamics to where I want it.

The game is called AetherMud and it is open-source :opensource: and written in Java :java:

You can find the source code here: github.com/Syncleus/AetherMUD

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Been coding up a MUD in my free time for fun. This is a screen shot of the local map I coded up that shows rooms, exits, enemies, and NPCs; all done using ASCII characters. Written in Java.

github.com/Syncleus/AetherMUD

Adapted my primality test algorithm to do a check for if a number is a "Perfect Number" (the sum of all its dividends equals the number itself). This one was fun and turned out to be super fast as well. It was written in Haskell.

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