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I've been seeing this doing the rounds lately...

I imagine this is very similar to what the monks who spent their entire lives carefully hand-copying bibles felt about the printing press in the 1400s.

To be clear, choosing not to allow Nazis to benefit from the fruits of your labor is not "censorship". It's "disassociation."

Refusing to disassociate is, by definition, associating with Nazis. And if you don't see why it's wrong to associate with Nazis, then you are *already too comfortable* with Nazis.

You know that feeling in (older) Bethesda games where you finish the intro and step out into the massive beautiful world full of possibilities and you just feel a sense of magical wonder?

If you want that feeling in real life, get cataract surgery. Stepping out my front door this morning was quite a breathtaking experience.

Since I only have one eye done at this point, I'm able to easily compare the two and I made this mock-up, for those who have never experienced it:

Couldn't find my cat after 15 minutes of looking for him.

Then I remembered that I only made this bed with two pillows.

I'm really enjoying in .

The theme system built into the engine made it really easy for me to create a dark mode in my game!

You can always tell when someone takes seriously. Sometimes they even break character because handling guns safely is so important that it becomes an automatic reflex.

Note: Drew Carey delivered his line seamlessly while performing this maneuver, but then again, he is a former Marine.

Strongly recommending the game .

I usually hate anything resembling a "bullet hell" game and sidescrollers aren't usually my preference, but this game is so singular and unique it needs to be experienced.

The premise is that you're in charge of a small fleet of gargantuan black-smoke-belching rocket-powered mountains of machines to run a guerilla war against a far superior force.

The graphics and sound design are superb, but the game itself is a masterclass on proper scoping. Everything that's included plays a vital part in making the game what it is and there's nothing extraneous.

The game is two-layer, much like XCOM. Half of it is frenetic dogfights between these massive rocket ships and the other half is a very challenging strategy/story layer about building your resistance.

Anyway, if you're a and you want to see an example of an indie game done right, don't sleep on this one.

Was roughhousing with my dog this morning and after a brief accident, I now look like a video game character who just defeated a wyvern.

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