Making more progress on the #procedural #GameDev #terrain. Softened up the lowlands, fixed LOD background loading, and added some properly-distributed trees.
#Procedural #Terrain for #GameDev is coming along nicely now! I think I'm nearly done with the high-level #algorithm and ready to get to work on the on-foot detail level.
Next generation of the hydrology-based terrain. Still needs a lot of work, but the core idea of creating a terrain based on erosion of river valleys is coming along nicely. Next, I need to get plains, both regular and floodplains, and tweak the mountains a bit more. Then I need to add a bunch of smoothing and randomization to the river paths.
This #procedural #gamedev #terrain is starting to take proper form now. Still needs a lot of work, though.
#Procedural #terrain for #indie #gamedev. This is 4KM in each dimension, and took a little under a minute to generate. Anyone want to take a guess at what the colors are visualizing?
Oh, also, I designed this #3DPrint #SaturnV with all the parts that you can download for free and print at home:
https://cults3d.com/en/3d-model/various/saturn-v-rocket-louisi
Software engineering contractor/consultant in Florida specializing in .NET C# #WebDev, plus #Indie #GameDev in #MonoGame, #Stride, and #Godot.
I like complex simulations and enjoy writing procedural generation algorithms for fun.
#Pilot in training. Burgeoning fan of #Aviation in general.
Fan of #1A jurisprudence and the kind of #FreeSpeech that applies to everyone equally.
Pro-Democracy. Pro-Rights. Pro-Freedom. In that order.
Politically moderate, but a registered Democrat since January 7th 2021.
He/Him 🏳🌈
High risk of rants, especially with the lack of character limit.