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Oh jeez, another case of raiders trying to attack my base but my allies suddenly popped up to 'help me out' (read: they totally got slaughtered), while I was already busy lining the edges of my killbox with my armed forces.

So the end result? Double loot. From my raiders and from my allies. :P

Just got my killbox tested by a bunch of raiders deciding to drop by. I'd say, it's quite a success! Just some material damage that can be repaired, but none of my pawns got wounded! They're only pissed off that it is in the middle of the night, lol.

When the raiders ultimately decide that it's too much effort to attack your base and go attack the arriving trade caravan instead.

I like the 'Inspired Taming' event, _and_ that a pair of Thrumbos decide to pass by at the same moment.

Guaranteed Thrumbo pet. :D They make for great attack animals too!

*Sees a pawn on fire*

Mm should I rescue them?

*Checks their bio*
*Sees the Pyromaniac trait*

Oh, no, they're having the time of their (very short) life.

😋

This modding is getting out of hand!
Now I'm sorting and redefining the Architect menu!

Everybody's dead, the game's over. Whelp, I'll have to make a new colony!

And maybe, just maybe, I shouldn't uncover ancient dangers. But damn, it is _exciting_!

Roombas with knives? Of course there would be a mod for that. I might just get this. 😂

steamcommunity.com/sharedfiles
Imagine a horde of Stabby Roombas heading towards you!

Also quite with the times, this mod; Armored backpacks, kid's weapons. I guess everybody needs to be able to defend themselves in the rim. At least _they_ have a good reason to own weapons. :P

Hehehe, I probably am going to be in a world of micromanagement pain soon. 😅

I finally bit the bullet. Got enough discounts going to dip below 20 euro at Fanatical, but now I finally have RimWorld - Biotech! I'm soooo going to enjoy this! I'm going to play it _now_!

I swear, more than 80% of my mods are purely QoL because either the mechanics or my pawns are so DUMB!

I love those silly little Roombas. They save my pawns a lot of cleaning but they also look silly when they're cleaning the spot where a sleeping pawn's head is.

Wow, I've spent HOURS on trying to get a few mods matching up to what I want. In the meantime I've also managed to hard-crash the Steam Deck twice, I needed to press the power button for quite a while to get it working again.

At least the end result is that I can continue playing tomorrow with nicely colored floors and more floor designs. :P

I think the hunting is going too well. 😬 Time to switch over to lavish meals to use up as much as possible, this is getting ridiculous. 😋

Mad animals in general I can handle. But mad Boomalopes are a bit tricky when they explode upon death. So it's nice to let visitors handle that.. uh.. difficulty.

Of course, then they explode indoors and my pawns go enter the room immediately afterwards to repair, not a good idea. The room's superheated and needs to be aired out first. Still ended up having 3 of my pawns in the hospital. 😬

Oh wow, just saw a mod that looks very useful to me: Table Range. It'll show the range that pawns will travel to eat at a table, and I can set the range for individual tables...

Now I don't need the WHOLE DAMN COLONY to sit down at THAT ONE table IN THE PRISON!

Been busy in RimWorld experimenting with some mods. Like.. mechanical walls that spring up if you toggle it... I've made it 3 rows. Row 1 and 3 are up. Pawn in the middle row.. then raise it to see what'd happen.

I was disappointed. There was a puff of smoke and they ended up outside the walls and continued on their merry way. 😋

Note to self: Not a viable tactic to kill enemy pawns. Would've been hilarious otherwise.

Wish they'd also hop off in a puff of smoke when a ceiling collapses on top of them. 😛

I've tried out some Space Station 14 with a buddy. It was interesting, it kinda had a MUSH vibe. Join a server, take on a role and then join the station. The game still felt a bit rough around the edges. Since we were new, we joined a fairly empty server.

Because I was an utter noob, a guy there was so kind to give me a tour and teach me how to use some of the machines. Now I know how to cook (cheeseburger and pizza), grow tomatoes in hydroponics lab, see what engineering looks like, a morgue, had a ride in the garbage disposal system, and uh.. an all around overwhelming bunch of information for me, lol. I probably should read the manual at some point. The controls aren't very intuitive at times.

I played as a lizard, which was hilarious when talking in-character, all those extra 'ssss'. Ekssstra sssssssss. 😋 When talking OOC, it was all normal again. Nice detail.

So it looks like this game is played in 'sessions', or shifts?, and in this case that took around 3 hours. Something in the end message about all zombies beaten, no infestations.. not that I ever saw any though. Just saw some mentions of anomalies over the comms. So I'm not really sure yet about the end goals and all that.

But for today I've seen enough. I've got information overload so I'll probably just go back to playing RimWorld now. SS14 is a multiplayer game (and you can host your own server) where you can play with like 100 people, so I can imagine it is a lot of fun when you and a fair amount of friends jump into the game and work together on this station. It's all free and opensource too!

spacestation14.io

Yesterday I added 11 mods, today the count is so far on 9 added. Might be more incoming. 😅 Thankfully adding mods is almost painless. It's still an interruption in gameplay though.

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